Year LXV, Issue 5, 2022<<Archive>>
In this issue:
Еducаtionаl Маttеrs
SECURITY ANALYSIS ON CONTENT MANAGEMENT SYSTEMS
This paper is dedicated to the challenges of the use of the most popular content management systems (CMS) in software development. Fundamental information about the selected CMS platforms and vulnerability analysis are introduced. The review is made on CMS lik...
CMS; web application; security; vulnerability
MONITORING OF STUDENT ENROLMENT CAMPAIGN THROUGH DATA ANALYTICS TOOLS
The market for new students is highly competitive. For this reason, higher education institutions (HEIs) can no longer rely on traditional strategies to hit enrolment goals. HEIs leadership must leverage new approaches, tools and skills to optimize the enrolme...
data analytics;student enrolment;intelligent data analysis; monitoring; higher education
Еducаtionаl Tеchnologiеs
ERROR MANAGEMENT TRAINING IN COMPUTER PROGRAMMING COURSES THROUGH A SYSTEM OF TASKS
Errors are an indivisible part of computer programming, and as such their incorporation as a tool in teaching is a natural approach to stimulate learners to be an active side in the educational process. The application of errors as an instrument for illustrati...
computer programming; informatics education; programming errors; error management training; teaching through tasks
READINESS OF UKRAINIAN MATHEMATICS TEACHERS TO USE COMPUTER GAMES IN THE EDUCATIONAL PROCESS
The paper presents the opinions of mathematics teachers regarding expediency and possibility of using computer mathematical games in the educational process. The survey was conducted in urban and rural schools of Ukraine in 2019 (sample size – 48) and 2021 (sa...
computer mathematical games; mathematics teachers of Ukraine; using computer mathematical games; implementation of computer games
Еducаtionаl Issuеs
TYPES OF SOLUTIONS IN THE DIDACTIC GAME “LOGIC MONSTERS”
The article presents the results of the approbation of the game “Logic Monsters”. The game is aimed at developing logic thinking and is applicable within various educational subjects. Several different implementations of the game’s basic idea have been propose...
game; math; training; thinking; active methods; game approaches
THE LEARNING OF MEASUREMENT UNITS FOR BINARY INFORMATION – A SURPRISINGLY PROBLEMATIC TOPIC FOR THE BULGARIAN EDUCATION SYSTEM
For decades SI prefixes have been used incorrectly in the IT world to define volumes of binary information. Kilo, mega, giga, etc. were widely accepted all over the world for powers of 2 instead of powers of 10. The introduction of new binary information prefi...
informatics; information; measurement units; kilobyte; kibibyte; megabyte; mebibyte; terabyte; tebibyte