Mathematics and Informatics journal has been published since 1958 and is a successor of Mathematics and Physics (until 1976), Teaching in Mathematics (until 1988) and Teaching in Mathematics and Informatics (until 1994). Mathematics and Informatics publishes manuscripts containing original scientific contributions in the field of mathematics and informatics and focuses on the problems of education in these disciplines, also at school level.

Publication frequency: 6 issues per year.

0.3 (2024)                                Q4 (2024)
Impact factor                         Rank by JIF

Mathematics and Informatics articles are referenced and indexed in Web of Science: Emerging Sources Citation Index.

ISSN: 1310–2230 (Print), 1314–8532 (Online)

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Featured

FROM MATHEMATICAL TO COMPUTER GAMES

Educational games are used not only for acquisition of new factual knowledge but also for developing logical thinking and decision making in mostly uncommon virtual environment. The creation of such games has also its o...

Pavel Azalov
Mathematics and Informatics - 2015 / 5

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Миниатюра на статия

ATTITUDES OF PROSPECTIVE TEACHERS ON IMPLEMENTATION OF AI

нагласи; бъдещи учители; LLM базирани програми; чатбот; анкета

The article presents data from a survey of the attitudes towards working with intelligent programs based on large linguistic models (LLM) among 218 students and spe...

Nataliya Pavlova

 2024 / 4 

Миниатюра на статия

INFORMAL LINGUISTIC TOURNAMENTS

математическа лингвистика; проблем; решение; резултат

The paper is dedicated to the development of the informal linguistic tournaments of the Knowledge Workshop and their role in the preparation of students in linguistics. Problems from some tournaments and...

Veselin Zlatilov

 2021 / 6 

Миниатюра на статия

METHODOLOGICAL ASPECTS IN TEACHING MATHEMATICS TO STUDENTS WITH AUTISM SPECTRUM DISORDERS IN THE EARLY STAGES OF PRIMARY EDUCATION

разстройство от аутистичния спектър; обучение; математика

The article discusses some specific approaches that are...

Milen Zamfirov

 2026 / 3 

Миниатюра на статия

THE ARCHIVES SPEAK: INTERNATIONAL CONTESTS IN INFORMATICS

programming contests ; international olympiad in informatics; IOI; history of IOI; ACM ICPC

The main theme of this article centers on the international contests in Informatics. The article details the key events preceding the initiation and organization of...

Pavel Azalov

 2019 / 2 

Current issue:

 2026 / 4 

Mathematics and informatics -  2026 / 4 

Science in Education

A PROPERTY OF A TETRAHEDRON WITH A RIGHT TRIHEDRAL ANGLE

A property of a tetrahedron with a right trihedral angle is considered. Several approaches to its proof are presented. For this purpose, auxiliary statements are discussed, which also have independent significance.
Dragomir Grozev, Nikolai Nikolov

CONTRIBUTION OF EXTENDED TRAINING OF MATHEMATICS IN JUNIOR HIGH SCHOOL

The research examined the added value of extended mathematics training in 7th grade in Bulgarian schools. The results show that the additional hours with Mathematics in school do NOT lead to an improvement in students’ performance.
Kiril Bankov, Philip Petrov, Borislava Kirilova

ANALYSIS OF THE RESULTS FROM THE NATIONAL EXTERNAL ASSESSMENT IN MATHEMATICS FOR \(7^{\text {TH }}\) GRADE, 2025

The article examines the performance of seventh-grade students in mathematics in 2025, aiming to outline some key conclusions, identify challenges, and propose directions for improving the educational process.
Pavlin Tsonev
Educational Technologies

APPLICATION OF METACOGNITIVE STRATEGIES AND ARTIFICIAL INTELLIGENCE IN THE LEARNING PROCESS

This article examines the application of metacognitive strategies in the instruction of rational inequalities for \(9^{\text {th }}\)-grade students. The study presents a pedagogical model that integrates artificial intelligence (AI) tools – specifically ChatGPT and Desmos – to support students’ self-reflection and selfregulation. Conducted as a qualitative classroom-based observation over 12 lessons, the study explores how these digital tools may act as cognitive supports within mathematical problem-solving. The focus is on describing the dynamics of student engagement and reflective thinking in an authentic classroom environment rather than on providing controlled empirical measurement of the outcomes.
Lyuba Petrova

AN EXPERIMENT SIMULATING CORPORATE TRAINING USING BUSINESS PROCESS MODELS

The article examines the application of business processes in the design and implementation of corporate strategy for employee’s professional development. A training approach using processes in an organization is presented, which allows for the definition and unambiguous formalization of a learning goal and the learning path for its achievement. A model of a corporate hierarchy is used, represented by a tree structure of roles, implemented in cloud space. Each role is attached to the business processes in which it participates. In the proposed approach, the training of an employee is initiated by a manager with leadership duties, who defines the structure of the business process in accordance with corporate strategy. A simulation of corporate training was conducted with students of Plovdiv University. The students are divided into teams, each student simulating the activities of an employee with a specific role in the organization.
Lilyana Rusenova, Margarita Gocheva, Elena Somova

ADAPTING THE BEHAVIOR OF VIRTUAL CHARACTERS IN EDUCATIONAL VIDEO GAMES

Virtual players, also known as non-playable characters (NPCs), are utilized in educational video games to create an engaging gameplay experience that leads to improved learning outcomes and enhanced skills and competencies. To foster motivation and engagement among real game players, such NPCs often exhibit dynamically adapted behavior tailored to the player's specific attitudes, outcomes, and emotions. This literature review examines existing approaches and techniques for user-centered adaptation of NPC behavior in educational video games. To create more effective, plausible, and motivating NPCs, the authors seek to identify the dimensions of NPC behavior that convey emotional state, as well as the player characteristics modeled to support user-centric adaptation of NPC behavior. Next, the paper outlines the techniques implied for the implementation and validation of such adaptation, followed by modern trends and research challenges in NPC behavior adaptation, in the epoch of a massive invasion of AI. The findings promise to help specialists design, implement, and validate more plausible and intriguing NPCs, with enhanced abilities to motivate and engage real players of educational video games.
Radina Panayotova, Boyan Bontchev

OBTAINING AN ANALYTICAL SOLUTION OF FIRST-ORDER DIFFERENTIAL EQUATIONS WITH CHATGPT

ChatGPT is a part of the artificial intelligence developed by OpenAI, which was officially launched in 2022. It is a tool that enables interactive conversations and provides explanations, guidance and information across various fields related to everyday life, education and professional work. On the other hand, differential equations are deeply connected to nature and the laws of physics, playing an essential role in the mathematical modelling of real-world phenomena. Therefore, in this paper we analyse ChatGPT’s capability to solve first-order ordinary differential equations, with a focus on obtaining accurate analytical solutions. Our analysis includes the following types of equations: equations with separable variables, linear differential equations, Bernoulli differential equations, and other nonlinear differential equations. Our goal is to assess the accuracy and applicability of ChatGPT in solving this type of mathematical problem through the analysis of various examples.
Biljana Zlatanovska, Marija Miteva, Natasa Koceska, Saso Koceski, Limonka Lazarova, Mirjana Vitanova