Year LXIX, Issue 4, 2026<<Archive

Sciеncе in Еducаtion

Еducаtionаl Tеchnologiеs

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APPLICATION OF METACOGNITIVE STRATEGIES AND ARTIFICIAL INTELLIGENCE IN THE LEARNING PROCESS

This article examines the application of metacognitive strategies in the instruction of rational inequalities for \(9^{\text {th }}\)-grade students. The study presents a pedagogical model that integrates artificial intelligence (AI) tools – specifically Cha...

metacognitive strategies; artificial intelligence; personalized learning; problem-solving strategies

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AN EXPERIMENT SIMULATING CORPORATE TRAINING USING BUSINESS PROCESS MODELS

The article examines the application of business processes in the design and implementation of corporate strategy for employee’s professional development. A training approach using processes in an organization is presented, which allows for the definition and...

business processes; BPMN; corporate training; corporate hierarchy; employee training simulation

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ADAPTING THE BEHAVIOR OF VIRTUAL CHARACTERS IN EDUCATIONAL VIDEO GAMES

Virtual players, also known as non-playable characters (NPCs), are utilized in educational video games to create an engaging gameplay experience that leads to improved learning outcomes and enhanced skills and competencies. To foster motivation and engagement...

Video games; NPC; Adaptation; Behavior

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OBTAINING AN ANALYTICAL SOLUTION OF FIRST-ORDER DIFFERENTIAL EQUATIONS WITH CHATGPT

ChatGPT is a part of the artificial intelligence developed by OpenAI, which was officially launched in 2022. It is a tool that enables interactive conversations and provides explanations, guidance and information across various fields related to everyday lif...

first-order differential equations; ChatGPT; analytical solution of differential equation.