Year LXIX, Issue 3, 2026<<Archive>>
In this issue:
Sciеncе in Еducаtion
ON A CONNECTION BETWEEN OEIS, THE FESTIVAL OF YOUNG MATHEMATICIANS 2025 AND THE FUTURAMA ANIMATED SERIES
The starting point of the article is a combinatorial problem from the Festival of Young Mathematicians 2025, investigating the maximal number of distinct transpositions that can be performed on a given permutation so that the initial configuration is restored...
mathematics competitions; inversions in a permutation; parity of permutation cycles
METHODOLOGICAL ASPECTS IN TEACHING MATHEMATICS TO STUDENTS WITH AUTISM SPECTRUM DISORDERS IN THE EARLY STAGES OF PRIMARY EDUCATION
The article discusses some specific approaches that are effective in teaching mathematics to students with autism spectrum disorders (ASD). The article also describes some characteristics of students with autism and lists some methodological approaches to teac...
autism spectrum disorders; learning; mathematics.
Еducаtionаl Tеchnologiеs
STEM-BASED DESIGN, AI TOOLS, AND PROBLEM TYPIFICATION IN SCHOOL STUDENTS’ CONSTRUCTIVE LEARNING OF PARALLEL TRANSLATION
The transformation of geometric figures is one of the important topics in the school geometry course. Their study was primarily focused on the classical analytical representation. At the same time, the constructive component has been considered to a lesser ext...
constructive geometry; parallel translation; AI technologies in education; STEM; typification of planimetric problems.
ADAPTIVE LEARNING IN MIXED REALITY: NEW HORIZONS FOR PERSONALIZED EDUCATION
The integration of Artificial Intelligence (AI) and Mixed Reality (MR) in education is revolutionizing the way learners interact with digital content. This paper explores how AI-powered adaptive learning systems, combined with Unreal Engine 5 (UE5), can enha...
Mixed Reality; Artificial Intelligence; Unreal Engine 5; Adaptive Learning; Immersive Education; Virtual Environments
STEM IN ACTION – ROLE-PLAYING GAMES AND ARTIFICIAL INTELLIGENCE IN THE MODERN CLASSROOM
This article presents a model of an ICT lesson with integrated STEM elements, implemented through role-playing games and artificial intelligence (AI) . Students interact with AI chatbots simulating famous scientists in order to develop research skills and cri...
STEM; artificial intelligence; AI; role-playing games; interdisciplinary connections; digital literacy
APPLICATION OF DATA MINING TO MONITOR THE LEARNING OUTCOMES OF HIGHER EDUCATION STUDENTS
Analysis of student test results is an important stage in the learning process. It provides valuable information about the effectiveness of the learning process, identifies problem areas and develops measures to address them. The problem of choosing a metho...
data analysis; test results; descriptive statistics; forecasting; R language; education quality; monitoring
THE MAZE: SOLVING STRATEGIES OF PRIMARY SCHOOL STUDENTS
The maze as a didactic tool plays an important role in mathematics education because it provides a unique way to develop important skills. Solving mazes requires students to actively engage and apply various heuristic methods, which stimulates their creative...
heuristic methods; labyrinth; maze; primary school mathematics; solving strategies