Year LXVI, Issue 2, 2023<<Archive>>
In this issue:
Sciеncе in еducаtion
ALGORITHMS FOR CONSTRUCTION, CLASSIFICATION AND ENUMERATION OF CLOSED KNIGHT’S PATHS
Two algorithms for constructing all closed knight’s paths of lengths up to 16 are presented. An approach for classification (up to equivalence) of all such paths is considered. Two closed knight’s paths are called equivalent if one can be obtained from the oth...
knight graph; closed knight’s path; nonequivalent path; non-selfintersecting path; equivalence; enumeration
CONSTRUCTING THE COMMON PERPENDICULAR OF TWO SKEW LINES
The article presents a method for constructing the common perpendicular of two skew lines in a given polyhedron.The method is based on constructing the intersecting line of two planes that are respectively perpendicular to the two skew lines. The common perpen...
common perpendicular; skew lines; polyhedron; constructing
Еducаtionаl Tеchnologiеs
DUAL FORM OF OBTAINING EDUCATION IN THE MATHEMATICS TEACHERS TRAINING SYSTEM: EMPLOYERS’ POSITION
In the article, we analyze the survey results on employers’ (administrators of schools and vocational colleges) interest, readiness and opportunity for cooperation in training math teachers in a dual form of education. The opinion of employers regarding the ad...
dual study; math teacher training; quality of math teacher education
THE ALGORITHMIC TASKS FROM THE STATE GRADUATION EXAMINATION IN THE PROFILING SUBJECT OF INFORMATICS FOR 2022
In the academic year 2021/2022, the State Matriculation Exam (the examination taken at the end of Secondary education to qualify for entry into University) was held for the first time for the students studying the profiling subject of Informatics in the Bulgar...
matriculation exam; competitive task; input and output format; algorithm; algorithm complexity
Еducаtionаl Issuеs
RESEARCH ON THE IMPACT OF ONLINE LEARNING ON INDIVIDUAL LEARNING STYLES
The COVID-19 pandemic has forced a complete lifestyle change. All educational institutions switched to distance training as swiftly as possible. This study engages in analyzing the change of degree of students‘ assimilation of the learning material in distance...
e-learning; Moodle; quiz; learning style
GAME-BASED PROGRAMMING TRAINING FOR BEGINNERS IN THE PYGAME ZERO ENVIRONMENT - SAMPLE ASSIGNMENTS WITH PYTHON TURTLE GRAPHICS
Abstract: In recent years, an increasing digitalization has been observed in all spheres of life on a global scale. The demand for specialists in the field of ICT requires their preparation to start at school with the study of programming and IT. Good practice...
educational computer games; gamification; game-based learning; programming; Python programming language; turtle graphics; Mu programming environment
WEB DESIGN TRAINING APPROACH IN HIGH SCHOOL STAGE OF SECONDARY PROFILED EDUCATION
The paper examines a learning method in teaching website building technologies to students in a learning environment where a role-playing game from the practice of a software company is simulated. The data collection and evaluation of the results was carried o...
teamwork; game model; innovative approaches; simulation; webdesign; profiled training; secondary education; high school education